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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 9 Feb 1996 09:01:59 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4ff2i7$jid@maureen.teleport.com>
- References: <4e8h9k$mp8@sinsen.sn.no> <4e8q90$o22@serpens.rhein.de> <929.5475T1263T2655@earthlink.net> <YDN2y*soa@aargh.incubus.sub.org>
- NNTP-Posting-Host: kelly.teleport.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Marc 'Nepomuk' Heuler (marc@aargh.incubus.sub.org) wrote:
- : In article <4f1tvk$k09@maureen.teleport.com>, Stephan Schaem writes:
-
- : > When new HW comes out and the OS do a poor job at using its ability
- : > there will be valid reasons to get that HW tech info and banging it.
-
- : Not a good reason to bang it directly! It's a good reason to write a
- : better (replacement) driver, to have _all_ software profit from your
- : knowledge and effort (except of course those that decided to bang the
- : expansion directly - they have disqualified themselves for enhancements).
-
- replacement? driver? How do you expect to write new scsi or gfx driver
- without hitting the HW? The amiga as no low level HW interface, so
- you need to 'hit the metal'.
-
- But I was talking of software that need to get something done, where the
- HW is capable of, but not the OS (And the OS provide no low level interface
- of expansion).
-
- If AT comeup with a great 3d accelerator for their PPC amiga (right:)
- and the only interface to it is OpenGL/GLIntuition. This might be great
- for many software but this interface to the HW might be 10 time slower
- then optimal for other, and they need that extra speed. Also you migh
- have your own 3d engine, and dont want to have that extra opengl layer
- so you might want to write to the HW directly and do it right.
-
- Stephan
-